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EP-133 K.O. II

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Every control on the unit, explained in plain English.

Front panel

Buttons

Pads 1–12

Your instrument. Tap them to play sounds, use them to draw beats step-by-step, or switch to Keys mode to play one sample melodically like a keyboard.

tip: Turn on velocity sensitivity so how hard you hit changes the volume — it makes finger-drummed parts feel alive instead of robotic.

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Twelve trigger pads that play the sounds in the currently selected group; act as step buttons in step-sequence mode and as a keyboard in Keys mode. Can be made velocity-sensitive.

Group buttons A / B / C / D

Four banks of twelve sounds. Put your drums in A, bass in B, chords in C, and so on, then jump between them to play and sequence each part.

tip: Think of the four groups as your four 'tracks' — organizing sounds by group keeps big projects manageable.

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Selects one of the four sound groups, each containing its own set of twelve pads and sequence data.

SOUND

The button for choosing and shaping the sound on each pad — where you set where a sample starts and stops, how snappy it is, and how it's tuned.

tip: Double-tap or hold into the sound-edit pages to fine-tune trim points; tightening the start point kills dead air before a hit.

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Enters Sound mode for selecting, auditioning and editing per-pad sounds (trim, envelope, time, pitch, MIDI, mute group).

MAIN

The big-picture view. Use it to work with whole patterns and to chain them into a finished song.

tip: Build several short pattern variations, then use Song mode from here to arrange intro/verse/chorus without re-recording.

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Enters Main mode — the overview for patterns and Song mode, where arrangements are built and viewed.

TEMPO

Sets the speed of everything. Also lets you change the time signature and match tempo to other gear or a sample.

tip: Use Tempo Match to line the project up with an imported loop's BPM so chops stay in time.

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Enters Tempo mode to set BPM, time signature, and tempo-match settings.

SAMPLE

The record-your-own-sounds button. Capture a snippet from the mic, a plugged-in source, or your computer, then slice it onto pads.

tip: Selecting a lower recording sample rate deliberately dirties the sound for that crunchy, vintage sampler vibe.

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Opens sampling: choose source (built-in mic, 3.5 mm input, USB audio, or resample), set sample rate, record, then trim/assign. Includes the sample tool and chop.

SHIFT

The 'get more options' key. Hold it and press another button to reach the extra function labeled on that button.

tip: Most hidden features — metronome, scales, copy/commit tricks — live under SHIFT, so explore combos when you're stuck.

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Modifier that accesses secondary functions printed on the unit (e.g., metronome, Keys mode, scale, power-off and other combos).

RECORD

The red 'capture what I play' button. Turn it on and everything you do goes into the loop.

tip: Hold RECORD while PLAY is running to punch in overdubs on the fly without stopping the beat.

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Arms/engages recording so pad hits and knob movements are captured into the pattern; also used with sampling and to enter live record.

PLAY

Go button. Press to roll the beat, press again to stop.

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Starts and stops sequencer playback of the current pattern/song.

STOP

Stops everything and resets to the top of the pattern.

tip: Double-stop actions can reset playback position — handy for tightening up a live restart.

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Halts playback and returns the sequence to the start.

+ and − buttons

Nudge up and down. Use them for precise one-at-a-time changes to a value, or to move between patterns.

tip: For fine parameter setting use + / − ; for fast sweeps use the blue value knob instead.

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Increment/decrement the selected value, step through patterns, transpose, and navigate menu options.

ERASE

Your eraser. Hold it and hit a pad to wipe that sound's hits, or use it to undo a mistake.

tip: Hold ERASE and a pad while the sequence plays to scrub away just that instrument's part in real time.

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Deletes recorded notes/steps; combined with pads erases specific hits; supports undo of recent actions.

COPY

Duplicate things. Copy a pattern or a sound and paste it elsewhere to build variations quickly.

tip: Copy a pattern before you experiment — you keep the original safe and can A/B two versions.

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Copy/paste function for sounds, patterns, and steps between locations.

COMMIT

Bakes in what you've done — turning a live performance or effect into a fixed sample so it's permanent and lighter on the machine.

tip: Commit a heavily-effected part when you're happy with it, freeing FX to be used on something else.

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Renders/flattens performance moves and resamples material to free up resources and lock in edits.

FX

The effects button. Reach echo, space, grit, width, tone-shaping, and glue for your whole mix here.

tip: The compressor and distortion together are the fast route to a loud, aggressive, 'produced' sound.

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Opens the master effects: delay, reverb, distortion, chorus, filter, and compressor, controlled via the A/B knobs.

Punch-In FX 2.0

Instant live mayhem. Hold a pad to smash the beat with stutters and glitches, release to snap back to normal.

tip: Use these on the last bar before a drop for the classic build-up stutter effect — no automation needed.

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Momentary performance effects triggered on the pads — stutters, repeats, filters, loop rolls and more that apply while held.

CHOP

Cuts up a loop or phrase so each pad plays a different slice — the core of sample-flipping.

tip: Use equal-length auto-chop on a drum loop to instantly get playable, tempo-locked slices.

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Slices a longer sample into segments spread across the pads, with an equal-length auto-chop option.

LOOP

Makes a sample hold or repeat instead of playing once — good for pads, drones, and sustained notes.

tip: Combine loop with reverse playback for swelling, backwards textures.

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Sets sample looping/loop playback behavior, including reverse playback and sustained loops.

NOTE REPEAT

Machine-gun rolls. Hold a pad and it fires repeated hits in perfect time — great for hi-hat rolls and snare buildups.

tip: Change the repeat rate mid-hold for accelerating fills.

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Automatically retriggers the held pad at a set rate (rolls) synced to tempo.

TIMING CORRECT

Auto-tightens sloppy timing so your hits land exactly on the beat.

tip: Loosen or bypass it slightly when you want a human, laid-back feel instead of a rigid grid.

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Quantizes recorded hits to the nearest grid division.

KEYS mode

Play one sample up and down in pitch like a keyboard — turn a single note or chop into a melody or bassline.

tip: Set a musical scale so every pad you hit stays in key, even if you're not a keyboard player.

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Turns the twelve pads into a chromatic/scaled keyboard for playing a single sound melodically; scale is selectable.

Side panels

Knobs

Blue level / value knob (push-encoder)

The big dial. Turn it to make things louder or to change whatever number is highlighted on screen, and press it to turn the unit on or to say 'yes/enter'.

tip: When you're editing a parameter, this knob changes its value even faster than the + / − buttons — great for big sweeps.

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Large main rotary encoder used for master volume and for scrolling/adjusting the selected value; pressing it powers the unit on and confirms selections.

A knob (X)

A hands-on tweak knob. Depending on the mode it might warp the current sound or push an effect harder — twist it live to add movement.

tip: In FX mode the A/B knobs become the effect's main controls, so keep a hand on them for expressive fade-ins and stutters.

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Assignable performance/parameter knob; controls the X parameter mapped to the selected sound and effect amounts, and edits menu values.

B knob (Y)

The second tweak knob, partnered with A. Together they give you two-dimensional, real-time control over a sound or effect.

tip: Knob moves can be recorded into the sequence during live record, so automate filter sweeps by just recording yourself turning it.

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Assignable performance/parameter knob; controls the Y parameter mapped to the selected sound and effect amounts, and edits menu values.

Sliders & faders

Fader

A big slider for smooth, dramatic moves — perfect for fading a part in or out or riding an effect during a drop.

tip: Because its throw is long, it's the best control for slow, musical fades that a knob can't do as smoothly.

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Long-throw assignable slider used for performance control such as volume rides and effect/parameter automation.

Display & indicators

Screen (LCD)

Your dashboard. It tells you what mode you're in and what number a knob is currently set to, so you're not guessing.

tip: Watch the level meter while sampling — keep the loudest part just below clipping for the cleanest recording.

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Dot-matrix display showing the active mode, parameter values, tempo, pattern/step position, sample info and level metering.

Jacks & connectors

3.5 mm line input

Plug in a phone, synth, or player to sample straight from it at higher quality than the mic.

tip: A clean line-in sample beats a mic sample every time when the source has a headphone/line out.

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Stereo 3.5 mm input for sampling external audio sources.

3.5 mm output (headphone/line)

Your main way out — plug in headphones or run it to speakers or a mixer.

tip: Watch the master level here; the output can be hot, especially with distortion engaged.

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Stereo 3.5 mm output for headphones or connection to a mixer/monitors.

USB-C port

One cable to your computer for power, moving samples, recording audio straight in, and sending/receiving MIDI.

tip: Use USB audio to sample your DAW or streamed sounds directly — no re-miking required.

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Handles USB power, data transfer, USB audio in/out, and MIDI to/from a computer or host.

Sync in

Lets another device be the timekeeper so the EP-133 follows its tempo.

tip: Use this to slave the K.O. II to a vintage drum machine or a Pocket Operator so everything grooves together.

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3.5 mm sync input for clocking the EP-133 from Pocket Operators, volcas, vintage drum machines, and similar pulse-based gear.

Sync out

Makes the EP-133 the master clock, sending its tempo pulses to keep other gear in time.

tip: Chain a Pocket Operator off sync out to expand your setup while the K.O. II stays in charge.

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3.5 mm sync output for clocking other devices from the EP-133.

Other

Built-in microphone

Record the world around you — tap objects, hum, or grab a sound off a speaker — with no cables.

tip: Get close to the source and keep the room quiet; the built-in mic picks up everything.

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Onboard mic for sampling sound directly into the unit.

Built-in speaker

Lets you hear your beat instantly with nothing plugged in.

tip: Mute the speaker (or use headphones) when sampling with the mic so you don't record feedback.

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Onboard monitor speaker for playback without headphones.

Battery compartment (4x AAA)

Where the batteries go so you can play anywhere without a power supply.

tip: Only use matched, new batteries of the same type — never mix old and new or different chemistries.

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Houses four AAA batteries for portable, cable-free power.