KnobSnob
All guides

Every control on the unit, explained in plain English.

Front panel

Knobs

[TEMPO/VALUE] knob

The main 'change the number' dial. On the home screen it speeds up or slows down the beat; inside any menu it scrolls through options and dials values up and down.

tip: Hold [SHIFT] while turning it to fine-tune the tempo in 0.1 BPM steps. Hold [KYBD] and turn it to set the master probability that affects how often notes trigger.

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Sets the pattern tempo (40.0–300.0 BPM) on the top screen and edits the value of whatever parameter is currently shown in the display.

[CTRL1] knob

A performance dial that tweaks the first setting of whichever effect is switched on — for example filter cutoff, loop length, or pitch amount depending on the effect.

tip: Hold [PATTERN] and turn any CTRL knob to see its current value on the display without changing it.

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Real-time control for the first parameter of the currently selected MFX effect (and doubles as an editing control in some SAMPLE EDIT screens).

[CTRL2] knob

The second effect-tweaking dial — its job changes with each effect (feedback, resonance, speed, and so on).

tip: Hold [SHIFT] while turning CTRL knobs to reach a second layer of hidden effect parameters on some effects.

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Real-time control for the second parameter of the currently selected MFX effect.

[CTRL3] knob

The third effect-tweaking dial, again mapped differently for each effect (drive, balance, loop on/off, etc.).

tip: CTRL knob moves for the MFX effect are NOT recorded as motions — only [PITCH], [START], [END] and [LEVEL] moves get recorded.

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Real-time control for the third parameter of the currently selected MFX effect.

[PITCH] knob

Makes the selected sound higher or lower. Turn it up and a drum tightens or a voice gets chipmunky; turn it down for deeper, slower sounds.

tip: During recording or step input, hold a step button and turn this knob to lock a specific pitch into that one step (a 'motion').

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Sets the playback pitch of the currently selected sample; in SAMPLE EDIT screens it maps to Coarse Tune, filter type, envelope attack, etc.

[START] knob

Trims off the front of the sound — move it up to skip past a slow attack or silence and jump straight into the meat of the sample.

tip: Hold [SHIFT] and turn it to set the volume of BUS A while on the mixer screen.

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Sets the point within the sample where playback begins; also maps to Head Position, decay, and other parameters in edit screens.

[END] knob

Trims off the tail of the sound — chop a long sample down to just the part you want.

tip: Hold [SHIFT] and turn it to set the volume of BUS EFFECT while on the mixer screen.

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Sets the point within the sample where playback stops; also maps to sustain, grain size, reverb time, etc. in edit screens.

[LEVEL] knob

Loudness of the selected pad. In sampling mode this same knob becomes your recording input level.

tip: While sampling, adjust this so the -3 to 0 dB step-button meter segments only occasionally light — that gives a strong recording without distortion.

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Sets the volume of the selected sample; in sampling mode it sets mic/input sensitivity (G.0–G.255).

Buttons

Sample pads [1]–[6]

The main play surface — tap them to fire your sounds. How hard you hit changes the volume if velocity is set up.

tip: Hold [PATTERN] and tap a pad to select it without hearing it. Hold [SHIFT] and tap a pad to mute it in the playing pattern.

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Six velocity-sensitive pads that trigger the six samples in the currently selected bank; also used to select, record, mute, copy and delete samples.

[GRANULAR] pad

A special pad that turns any sample into a cloud of tiny fragments — great for drones, pads, and glitchy textures instead of a straight one-shot.

tip: Hold [PATTERN] + [GRANULAR] and tap a sample pad to choose which sample the granular engine feeds on. Its settings are saved per pattern, unlike the regular pads.

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Triggers the granular sampler, which shatters an assigned sample into tiny 'grains' and rebuilds them into new textures.

[SHIFT] button

The 'hold this and press something else' key. Almost every menu, save, mute and setup shortcut lives behind it.

tip: Hold [SHIFT] + [C] (EXIT) to instantly stop all currently playing samples.

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Modifier button that unlocks the secondary (printed) functions of other controls.

[PATTERN] button

Press it to browse and load patterns. Held down, it becomes a modifier for silently selecting pads and grabbing effects.

tip: Hold [PATTERN] and press an effect button for 'effect grab' — the effect stays on only while you hold it, perfect for quick fills.

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Enters pattern-selection mode for choosing among 64 patterns (banks 1–4, numbers 1–16); also a modifier for many pad shortcuts.

Play button

The play/stop button for your pattern. Press once to start, again to stop.

tip: Hold [SHIFT] and press it (COPY) to copy patterns, double a pattern's length, or copy a sequence between pads.

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Starts and stops playback of the current pattern; also starts recording when armed; labeled COPY as a shift function.

Record button

Gets the sequencer ready to capture your playing. Press it, hit play, and tap pads to record a beat.

tip: Hold [SHIFT] and press it (QUANTIZE) to toggle recording quantize, which snaps your live taps neatly to the grid.

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Arms real-time recording (record-standby) and enters step-edit mode; labeled QUANTIZE as a shift function.

[LOOPER] button

Turns on a stutter/scratch-style loop that repeats tiny slices of sound; you can slow it, speed it, or run it backwards for turntable tricks.

tip: Use the CTRL knobs to set LENGTH and SPEED live — negative speed plays the loop backwards.

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Switches the DJFX Looper effect on/off — loops incoming sound in very short cycles with adjustable speed and direction.

[PITCH] button

An effect that adds one or two pitched copies of your sound for harmonies or octave-up/down layers. (Different from the PITCH knob, which retunes the raw sample.)

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Switches the Chromatic PS effect on/off — a two-voice pitch shifter that shifts in semitone steps (-24 to +12).

[DELAY] button

Adds echoes that repeat in time with your beat. Also used with [MFX] as a modifier for routing sounds to BUS B.

tip: Hold [MFX] + [DELAY] + a pad to route that pad to BUS B instead of BUS A.

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Switches the Sync Delay effect on/off — a tempo-locked echo.

[FILTER] button

Sweeps away high or low frequencies and can add grit — the classic 'wah/sweep' build-up effect.

tip: Push RESONANCE and DRIVE up together (via CTRL knobs) for a squelchy, aggressive filter sweep.

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Switches the Filter+Drive effect on/off — a resonant filter with overdrive distortion.

[SCATTER] button

Chops and rearranges the loop on the fly to add glitchy, stutter-style movement without you doing anything.

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Switches the Scatter effect on/off — reshuffles loop playback in steps, altering direction and gate length for a digital groove.

[MFX] button

The master switch for effects. Hold it and press a step button (or turn TEMPO/VALUE) to pick from all 20 effects, not just the five with dedicated buttons.

tip: Hold [MFX] and tap a pad to toggle that sound between the dry BUS A and the effect bus, so you choose exactly what gets processed.

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Turns the multi-effects section on/off and, when held, selects which of the 20 effects is active; also the modifier for bus routing.

[SAMPLING] button

Your record button for making samples. Press it, pick an empty (blinking) pad, press again to start recording, and again to stop.

tip: In sampling mode the step buttons act as an input meter, and pressing [DELETE] mutes the built-in mic.

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Enters sampling mode to record new audio and assign it to a pad; also used to import samples from a computer.

[LO-Fi] button

Adds crunchy, gritty, low-resolution character to a sound. In sampling mode it instead chooses recording quality (44.1k down to 11.0k).

tip: Hold [SHIFT] + [LO-Fi] to set exactly how strong the degradation is, or to check a sample's current sample rate.

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Toggles the Lo-Fi effect on a sample (reduces bit rate to degrade sound quality); in sampling mode it sets the sample rate.

[GATE] button

Decides whether a pad sound stops when you let go (gate) or keeps going on its own (one-shot). Good for choosing between sustained notes and fire-and-forget hits.

tip: Hold [SHIFT] + [GATE] to switch a pad into polyphonic mode so you can stack up to 16 copies as chords.

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Switches a pad between gate mode (plays only while held) and one-shot mode (plays to the end after a tap).

[DELETE] button

Erases a sound from a pad so you can free the slot. In sampling mode it silences the mic instead.

tip: You must delete a sample before you can re-record over an occupied pad — occupied pads won't blink for sampling.

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Deletes the sample assigned to a pad; in sampling mode it mutes the mic.

[LOOP] button

Makes a sample repeat continuously instead of playing once. Great for turning a short grab into a sustained texture.

tip: Hold [SHIFT] + [LOOP] to switch between forward, reverse, and alternate (back-and-forth) playback directions.

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Toggles loop playback of a sample; combined with SHIFT it cycles playback direction (forward/reverse/alternate).

[A/E]–[D/H] bank buttons

Switch between your groups of six sounds. Press once for banks A–D (lit); press twice for banks E–H (blinking).

tip: Hold [SHIFT] and press a bank button to mute every sample in that bank at once during playback.

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Four buttons that select which of the eight sample banks (A–H) is loaded onto the six pads.

Step buttons [1]–[16]

Your grid for building beats — light up steps to place hits, or use them as a mini keyboard. They also double as the letter/menu buttons printed beneath them.

tip: Hold a step button and tap a pad to set that step's velocity (strong/medium/weak); hold a step and turn a knob to lock a value into just that step.

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A row of 16 buttons for programming sequencer steps, selecting patterns/banks, entering notes, and (with KYBD) playing scale tones.

[KYBD] button

Turns the 16-step row into a little piano keyboard so you can play a sample melodically instead of just as a beat grid.

tip: Hold [KYBD] while pressing a pad to latch that pad on (HOLD). Hold [KYBD] + [OCT+] to reach the reload/initialize menu.

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Switches the step buttons between step mode and keyboard mode, letting you play the selected sample as scale notes; labeled HOLD as a shortcut.

[OCT-] button

Drops the mini-keyboard down an octave so you can reach lower notes.

tip: Press [OCT-] and [OCT+] together to reset the octave to 0. Hold [SHIFT] + [OCT-] (MOTION) to clear recorded knob movements.

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Lowers the keyboard's octave range in keyboard mode; labeled MOTION as a shift function for deleting recorded knob motions.

[OCT+] button

Raises the mini-keyboard up an octave. Its main second job is opening the settings menu.

tip: Hold [SHIFT] + [OCT+] (MENU) to open the big menu list — tempo, MIDI, gain, reload and initialize commands all live there.

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Raises the keyboard's octave range; labeled MENU as a shift function that opens the main settings menu.

[TIE] button

Joins two steps so a note holds longer. Its crucial second job is saving your work.

tip: Hold [SHIFT] + [TIE] (WRITE) to save — choose ALL, a single pad, all pads, one pattern, all patterns, or effects. Nothing survives power-off until you do this.

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Inputs a tie to lengthen a note across steps; labeled WRITE as a shift function for saving data.

[C] (EXIT)

The 'go back / cancel' button when you're in any settings screen.

tip: Hold [SHIFT] + [C] (EXIT) to stop all playing samples instantly.

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Step/keyboard button that also acts as EXIT to back out of menus.

[C#] (ENTER)

The 'OK / confirm' button that dives into a setting or commits an action.

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Step/keyboard button that also acts as ENTER to confirm menu selections.

[D] (SHUFFLE)

Adds swing to your beat so it feels less rigid and more groovy.

tip: Hold [SHIFT] + [D] and set a value around 10–16 for a pleasant, natural shuffle feel.

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Step/keyboard button; with SHIFT sets the pattern's shuffle/swing amount (-90 to 90).

[D#] (LAST)

Decides how long your loop is — how many steps play before it repeats.

tip: Hold [SHIFT] + [D#] to make patterns longer than 16 steps (up to 64, across four pages).

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Step/keyboard button; with SHIFT sets the pattern length (last step, up to 64 steps).

[E] / [F] (PAGE)

When a pattern is longer than 16 steps, these flip you to steps 17–32, 33–48, and so on.

tip: Hold [SHIFT] + [E] or [F] to jump between pages; you can't page past the LAST step you set.

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Step/keyboard buttons; with SHIFT they move backward/forward through the four pages of 16 steps.

[F#] (P.ENV)

Lets you make a sample's pitch swoop up or down over time, like a rising zap or a falling drop.

tip: On the P.ENV screen the [PITCH], [START], [END] and [LEVEL] knobs become Attack, Decay, Sustain and Release for the pitch sweep.

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Step/keyboard button; with SHIFT opens the pitch envelope editor for the selected sample pad.

[G] (VOICE)

The deep sound-shaping menu — retune, set loop points, chop a sample into slices, and control how the volume fades in and out.

tip: This is where the granular grain controls (Spread, Grains, Grain Size, etc.) live when the GRANULAR pad is selected.

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Step/keyboard button; with SHIFT opens the VOICE editor (tuning, range, volume/filter envelopes, granular and chop settings).

[G#] (FILTER)

A tone-shaping filter attached to each sample — brighten it, darken it, or make it resonate.

tip: Set a filter type here, then also map filter cutoff to velocity so harder hits sound brighter.

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Step/keyboard button; with SHIFT opens the per-sample filter editor (LPF/BPF/HPF/PKG, cutoff, resonance, envelope).

[A] (MIXER)

Sets each sample's volume, stereo position, which bus it feeds, and how much echo/reverb it gets.

tip: Use Output Bus Select here (or the [MFX]+pad shortcut) to decide whether a sound gets effects at all.

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Step/keyboard button; with SHIFT opens the MIXER editor (level, pan, auto-pan, output bus, delay/reverb send).

[A#] (DELAY/REVERB)

Controls the shared echo and reverb that sounds can be sent into for depth and space.

tip: Set Global Delay/Reverb SW to On here if you want the echo/reverb tail to carry over when you switch patterns.

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Step/keyboard button; with SHIFT opens the send DELAY and REVERB effect settings.

Display & indicators

Display

The little number/letter readout that tells you the tempo and whatever setting you're currently adjusting.

tip: A dot in the lower-right corner means the current pattern has unsaved edits — it disappears once you WRITE (save).

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A four-digit, seven-segment LED display showing tempo, parameter names and values.

Side panels

Knobs

[VOLUME] knob

Your master volume for headphones or whatever you've plugged into the output. It does not affect the USB audio level.

tip: To lock USB output at a fixed volume regardless of this knob, set the USB Direct Out parameter in the menu.

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Adjusts the output level of the MIX OUT / HEADSET jack.

Switches & toggles

[POWER] switch

The on/off switch.

tip: Hold [C] (EXIT) while switching on for 'battery-only mode', which stops it drawing power from a connected phone/computer. Various other held buttons at power-on trigger backup, restore, import and factory-reset modes.

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Turns the unit on and off.

Display & indicators

CHARGE indicator

The battery light. Orange while topping up, green when done. If it glows red while unplugged, charge soon — the unit powers off within 30 minutes.

tip: A blinking green-and-orange means a charging fault — contact Roland support rather than continuing to use it.

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LED showing battery/charging status: orange=charging, green=full, red=battery low, green+orange blinking=charging error.

Jacks & connectors

SYNC IN jack

Lets another gadget keep the P-6 in perfect time. When something's plugged in here, the P-6 always follows that external clock.

tip: Use a MONO mini cable only — stereo mini plugs will not sync correctly. Never plug audio into it.

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Miniature phone (mono mini) input for clock/sync signals from another device.

SYNC OUT jack

Sends the P-6's timing out so it can be the master clock for other AIRA Compact or sync-capable gear.

tip: Use a mono mini cable and never connect an audio device here — doing so may damage the unit.

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Miniature phone (mono mini) output that sends clock/sync signals to another device.

MIX IN jack

Plug in a phone, another instrument, or a drum machine to hear it through the P-6 and to sample it.

tip: Use a STEREO mini cable here — mono plugs won't work right. If it distorts, lower the source or the Ext. In Gain setting.

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Stereo miniature phone audio input; incoming sound is passed to the MIX OUT jack and can be sampled.

MIX OUT / HEADSET jack

Your main output for headphones, speakers, or chaining to another unit. Plug in a phone-style headset and its microphone becomes a sampling source.

tip: For headset mic input, use a CTIA-type (four-conductor) mini plug — other types won't pass the mic signal.

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Stereo miniature phone output for headphones or line out; also accepts a CTIA 4-conductor headset, in which case it doubles as a mic input.

USB port (USB Type-C)

The single connector for charging, moving samples and patterns to a computer, and streaming audio/MIDI to a DAW or phone.

tip: Use a real data cable — charge-only USB cables won't transfer audio or MIDI. No driver is needed (USB Audio Class 2.0).

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USB Type-C port for USB 2.0 data (USB audio and USB MIDI), battery charging, and file transfer to a computer/mobile device.

MIDI (IN/OUT) jacks

Lets you play the P-6 from a MIDI keyboard or sync/control other MIDI instruments.

tip: Play note numbers 48–95 (C3–B6) on the Sampler MIDI channel to trigger pads bank A #1 through bank H #6. Don't plug audio devices into these.

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Stereo miniature phone (TRS) MIDI in and out jacks for connecting external MIDI gear via BCC/BMIDI adapter cables.